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== Beam-Arten ==
+
{| class="wikitable sortable"
 
+
! Waffe !! Anzahl Strahlen je Schuss !! Strahldauer !! Aufladezeit !! Schaden eines Strahls !! Bonus durch System !! Max. Feuerwinkel
==== Antiproton Cannon ====
+
|-
 
+
| Antiproton Cannon
Beamtype:1
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 15
Number on Shoot:1
+
|style="text-align:center"| 35
 
+
|style="text-align:center"| 400
Beamtime:15
+
|style="text-align:center"| 5%
 
+
|style="text-align:center"| 90°
Rechargetime:35
+
|-
 
+
| Bosean Phase Shifter
Damage of one Beam:400 TW
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 2
Bonus from System: 5%
+
|style="text-align:center"| 3
 
+
|style="text-align:center"| 30
Max. Angle: 90°
+
|style="text-align:center"| 30%
 
+
|style="text-align:center"| 60°
==== Bosean Phase Shifter ====
+
|-
 
+
| Continuum Ripples
Beamtype:1
+
|style="text-align:center"| 12
 
+
|style="text-align:center"| 15
Number on Shoot:1
+
|style="text-align:center"| 10
 
+
|style="text-align:center"| 10
Beamtime:2
+
|style="text-align:center"| 200%
 
+
|style="text-align:center"| 360°
Rechargetime:3
+
|-
 
+
| Disruptor Array
Damage of one Beam:30
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 8
Bonus from System: 30%
+
|style="text-align:center"| 12
 
+
|style="text-align:center"| 7
Modulating
+
|style="text-align:center"| 30%
 
+
|style="text-align:center"| 75°
Max. Angle:60°
+
|-
 
+
| Disruptor Bank
==== Continuum Ripples ====
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 5
Beamtype:1
+
|style="text-align:center"| 10
 
+
|style="text-align:center"| 7
Number on Shoot:12
+
|style="text-align:center"| 15%
 
+
|style="text-align:center"| 60°
Beamtime:15
+
|-
 
+
| Disruptor Beam Turret
Rechargetime:10
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 2
Damage of one Beam:10
+
|style="text-align:center"| 3
 
+
|style="text-align:center"| 8
Bonus from System: 200%
+
|style="text-align:center"| 20%
 
+
|style="text-align:center"| 360°
Modulating
+
|-
 
+
| Disruptor Cannon
Max. Angle:360°
+
|style="text-align:center"| 2
 
+
|style="text-align:center"| 1
==== Disruptor Array ====
+
|style="text-align:center"| 11
 
+
|style="text-align:center"| 12
Beamtype:1
+
|style="text-align:center"| 5%
 
+
|style="text-align:center"| 45°
Number on Shoot:1
+
|-
 
+
| Disruptor Cannon Turre
Beamtime:8
+
|style="text-align:center"| 4
 
+
|style="text-align:center"| 1
Rechargetime:12
+
|style="text-align:center"| 17
 
+
|style="text-align:center"| 14
Damage of one Beam:7
+
|style="text-align:center"| 15%
 
+
|style="text-align:center"| 360°
Bonus from System: 30%
+
|-
 
+
| Disruptor Emitter
Max. Angle:75°
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 3
==== Disruptor Bank ====
+
|style="text-align:center"| 7
 
+
|style="text-align:center"| 6
Beamtype:1
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 45°
Number on Shoot:1
+
|-
 
+
| Forced Plasma Bank
Beamtime:5
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 5
Rechargetime:10
+
|style="text-align:center"| 10
 
+
|style="text-align:center"| 7
Damage of one Beam:7
+
|style="text-align:center"| 15%
 
+
|style="text-align:center"| 110°
Bonus from System: 15%
+
|-
 
+
| Forced Plasma Emitter
Max. Angle:60°
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 3
==== Disruptor Beam Turret ====
+
|style="text-align:center"| 5
 
+
|style="text-align:center"| 7
Beamtype:1
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 70°
Number on Shoot:1
+
|-
 
+
| Heavy Disruptor Cannon
Beamtime:2
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 1
Rechargetime:3
+
|style="text-align:center"| 24
 
+
|style="text-align:center"| 85
Damage of one Beam:8
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 90°
Bonus from System: 20%
+
|-
 
+
| Heavy Plasma Cannon
Max. Angle:360°
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 1
==== Disruptor Cannon ====
+
|style="text-align:center"| 24
 
+
|style="text-align:center"| 85
Beamtype:1
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 75°
Number on Shoot:2
+
|-
 
+
| Heavy Polaron Cannon
Beamtime:1
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 1
Rechargetime:11
+
|style="text-align:center"| 24
 
+
|style="text-align:center"| 90
Damage of one Beam:12
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"|
Bonus from System: 5%
+
|-
 
+
| Heavy Pulse Disruptor Cannon
Max. Angle:45°
+
|style="text-align:center"| 3
 
+
|style="text-align:center"| 1
==== Disruptor Cannon Turret ====
+
|style="text-align:center"| 15
 
+
|style="text-align:center"| 26
Beamtype:1
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 40°
Number on Shoot:4
+
|-
 
+
| Heavy Pulse Polaron Cannon
Beamtime:1
+
|style="text-align:center"| 3
 
+
|style="text-align:center"| 1
Rechargetime:17
+
|style="text-align:center"| 15
 
+
|style="text-align:center"| 26
Damage of one Beam:14
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 15°
Bonus from System: 15%
+
|-
 
+
| Ion Beam
Max. Angle:360°
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 4
==== Disruptor Emitter ====
+
|style="text-align:center"| 12
 
+
|style="text-align:center"| 5
Beamtype:1
+
|style="text-align:center"| 20%
 
+
|style="text-align:center"| 180°
Number on Shoot:1
+
|-
 
+
| Ion Cluster Beam
Beamtime:3
+
|style="text-align:center"| 5
 
+
|style="text-align:center"| 3
Rechargetime:7
+
|style="text-align:center"| 25
 
+
|style="text-align:center"| 40
Damage of one Beam:6
+
|style="text-align:center"| 25%
 
+
|style="text-align:center"| 180°
Bonus from System: 10%
+
|-
 
+
| Isokinetic Cannon  
Max. Angle:45°
+
|style="text-align:center"| 10
 
+
|style="text-align:center"| 1
==== Forced Plasma Bank ====
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 1
Beamtype:1
+
|style="text-align:center"| 5%
 
+
|style="text-align:center"| 45°
Number on Shoot:1
+
|-
 
+
| Isolytic Cannon
Beamtime:5
+
|style="text-align:center"| 3
 
+
|style="text-align:center"| 1
Rechargetime:10
+
|style="text-align:center"| 11
 
+
|style="text-align:center"| 22
Damage of one Beam:7
+
|style="text-align:center"| 5%
 
+
|style="text-align:center"| 35°
Bonus from System: 15%
+
|-
 
+
| Isolytic Pulse Cannon
Max. Angle:110°
+
|style="text-align:center"| 2
 
+
|style="text-align:center"| 1
==== Forced Plasma Emitter ====
+
|style="text-align:center"| 18
 
+
|style="text-align:center"| 39
Beamtype:1
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 55°
Number on Shoot:1
+
|-
 
+
| Kryonit Suprabeam
Beamtime:3
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 10
Rechargetime:5
+
|style="text-align:center"| 50
 
+
|style="text-align:center"| 100
Damage of one Beam:7
+
|style="text-align:center"| 50%
 
+
|style="text-align:center"| 180°
Bonus from System: 10%
+
|-
 
+
| Laser Array
Max. Angle:70°
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 8
==== Heavy Disruptor Canon ====
+
|style="text-align:center"| 12
 
+
|style="text-align:center"| 7
Beamtype:1
+
|style="text-align:center"| 30%
 
+
|style="text-align:center"| 90°
Number on Shoot:1
+
|-
 
+
| Laser Bank
Beamtime:1
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 5
Rechargetime:24
+
|style="text-align:center"| 10
 
+
|style="text-align:center"| 6
Damage of one Beam:85
+
|style="text-align:center"| 15
 
+
|style="text-align:center"| 80°
Bonus from System: 10%
+
|-
 
+
| Laser Beam Turret
Max. Angle:90°
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 2
==== Heavy Plasma Cannon ====
+
|style="text-align:center"| 3
 
+
|style="text-align:center"| 8
Beamtype:1
+
|style="text-align:center"| 20%
 
+
|style="text-align:center"| 360°
Number on Shoot:1
+
|-
 
+
| Laser Cannon
Beamtime:1
+
|style="text-align:center"| 2
 
+
|style="text-align:center"| 1
Rechargetime:24
+
|style="text-align:center"| 12
 
+
|style="text-align:center"| 16
Damage of one Beam:85
+
|style="text-align:center"| 5%
 
+
|style="text-align:center"| 55°
Bonus from System: 10%
+
|-
 
+
| Laser Cannon Turret
Max. Angle:75°
+
|style="text-align:center"| 4
 
+
|style="text-align:center"| 1
==== Heavy Polaron Cannon ====
+
|style="text-align:center"| 17
 
+
|style="text-align:center"| 5
Beamtype:1
+
|style="text-align:center"| 15%
 
+
|style="text-align:center"| 360°
Number on Shoot:1
+
|-
 
+
| Laser Emitter
Beamtime:1
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 3
Rechargetime:24
+
|style="text-align:center"| 7
 
+
|style="text-align:center"| 5
Damage of one Beam:90
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 55°
Bonus from System: 10%
+
|-
 
+
| Magneton Emitter
Piercing
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 3
Max. Angle:5°
+
|style="text-align:center"| 7
 
+
|style="text-align:center"| 6
==== Heavy Pulse Disruptor Cannon ====
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 70°
Beamtype:1
+
|-
 
+
| Particle Cannon
Number on Shoot:3
+
|style="text-align:center"| 2
 
+
|style="text-align:center"| 1
Beamtime:1
+
|style="text-align:center"| 11
 
+
|style="text-align:center"| 36
Rechargetime:15
+
|style="text-align:center"| 5%
 
+
|style="text-align:center"| 45°
Damage of one Beam:26
+
|-
 
+
| Phased Polaron Array
Bonus from System: 10%
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 8
Max. Angle:40°
+
|style="text-align:center"| 12
 
+
|style="text-align:center"| 7
==== Heavy Pulse Polaron Cannon ====
+
|style="text-align:center"| 30%
 
+
|style="text-align:center"| 50°
Beamtype:1
+
|-
 
+
| Phased Polaron Bank
Number on Shoot:3
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 5
Beamtime:1
+
|style="text-align:center"| 10
 
+
|style="text-align:center"| 6
Rechargetime:15
+
|style="text-align:center"| 15%
 
+
|style="text-align:center"| 40°
Damage of one Beam:26
+
|-
 
+
| Phased Polaron Emitter
Bonus from System: 10%
+
|style="text-align:center"| 1
 
+
|style="text-align:center"| 3
Piercing
+
|style="text-align:center"| 7
 
+
|style="text-align:center"| 5
Max. Angle:15°
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 15°
==== Ion Beam ====
+
|-
 
+
| Plasma Cannon
Beamtype:1
+
|style="text-align:center"| 2
 
+
|style="text-align:center"| 1
Number on Shoot:1
+
|style="text-align:center"| 11
 
+
|style="text-align:center"| 12
Beamtime:4
+
|style="text-align:center"| 5%
 
+
|style="text-align:center"| 80°
Rechargetime:12
+
|-
 
+
| Polaron Cannon
Damage of one Beam:5
+
|style="text-align:center"| 2
 
+
|style="text-align:center"| 1
Bonus from System: 20%
+
|style="text-align:center"| 11
 
+
|style="text-align:center"| 12
Max. Angle:180°
+
|style="text-align:center"| 5%
 
+
|style="text-align:center"| 80°
==== Ion Cluster Beam ====
+
|-
 
+
| Pulse Disruptor Cannon
Beamtype:1
+
|style="text-align:center"| 3
 
+
|style="text-align:center"| 1
Number on Shoot:5
+
|style="text-align:center"| 14
 
+
|style="text-align:center"| 13
Beamtime:3
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 60°
Rechargetime:25
+
|-
 
+
| Pulse Laser Cannon
Damage of one Beam:40
+
|style="text-align:center"| 3
 
+
|style="text-align:center"| 1
Bonus from System: 25%
+
|style="text-align:center"| 14
 
+
|style="text-align:center"| 13
Piercing
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 75°
Max. Angle:180°
+
|-
 
+
| Pulse Laser Gun
==== Isokinetic Cannon ====
+
|style="text-align:center"| 4
 
+
|style="text-align:center"| 1
Beamtype:1
+
|style="text-align:center"| 8
 
+
|style="text-align:center"| 9
Number on Shoot:10
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 75°
Beamtime:1
+
|-
 
+
| Pulse Particle Cannon
Rechargetime:1
+
|style="text-align:center"| 3
 
+
|style="text-align:center"| 1
Damage of one Beam:1
+
|style="text-align:center"| 14
 
+
|style="text-align:center"| 16
Bonus from System: 5%
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 60°
Piercing
+
|-
 
+
| Pulse Plasma Cannon
Max. Angle:45°
+
|style="text-align:center"| 3
 
+
|style="text-align:center"| 1
==== Isolytic Cannon ====  
+
|style="text-align:center"| 14
 
+
|style="text-align:center"| 13
Beamtype:1
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 90°
Number on Shoot:3
+
|-
 
+
| Pulse Polaron Cannon
Beamtime:1
+
|style="text-align:center"| 3
 
+
|style="text-align:center"| 1
Rechargetime:11
+
|style="text-align:center"| 14
 
+
|style="text-align:center"| 13
Damage of one Beam:22
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 30°
Bonus from System: 5%
+
|-
 
+
| Pulse Proton Cannon
Max. Angle:35°
+
|style="text-align:center"| 3
 
+
|style="text-align:center"| 1
==== Isolytic Pulse Cannon ====
+
|style="text-align:center"| 14
 
+
|style="text-align:center"| 95
Beamtype:1
+
|style="text-align:center"| 10%
 
+
|style="text-align:center"| 30°
Number on Shoot:2
+
|-
 
+
| Ultraphasic Beam
Beamtime:1
+
|style="text-align:center"| 6
 
+
|style="text-align:center"| 10
Rechargetime:18
+
|style="text-align:center"| 35
 
+
|style="text-align:center"| 20
Damage of one Beam:39
+
|style="text-align:center"| 35%
 
+
|style="text-align:center"| 360°
Bonus from System: 10%
+
|}
 
 
Max. Angle:55°
 
 
 
==== Kryonit Suprabeam ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:10
 
 
 
Rechargetime:50
 
 
 
Damage of one Beam:100
 
 
 
Bonus from System: 50%
 
 
 
Modulating
 
 
 
Max. Angle: 180°
 
 
 
==== Laser Array ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:8
 
 
 
Rechargetime:12
 
 
 
Damage of one Beam:7
 
 
 
Bonus from System: 30%
 
 
 
Max. Angle:90°
 
 
 
==== Laser Bank ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:5
 
 
 
Rechargetime:10
 
 
 
Damage of one Beam:6
 
 
 
Bonus from System: 15%
 
 
 
Max. Angle:80°
 
 
 
==== Laser Beam Turret ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:2
 
 
 
Rechargetime:3
 
 
 
Damage of one Beam:8
 
 
 
Bonus from System: 20%
 
 
 
Max. Angle:360°
 
 
 
==== Laser Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:2
 
 
 
Beamtime:1
 
 
 
Rechargetime:11
 
 
 
Damage of one Beam:16
 
 
 
Bonus from System: 5%
 
 
 
Max. Angle:55°
 
 
 
==== Laser Cannon Turret ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:4
 
 
 
Beamtime:1
 
 
 
Rechargetime:17
 
 
 
Damage of one Beam:5
 
 
 
Bonus from System: 15%
 
 
 
Max. Angle:360°
 
 
 
==== Laser Emitter ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:3
 
 
 
Rechargetime:7
 
 
 
Damage of one Beam:5
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:55°
 
 
 
==== Magneton Emitter ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:3
 
 
 
Rechargetime:7
 
 
 
Damage of one Beam:6
 
 
 
Bonus from System: 10%
 
 
 
Piercing
 
 
 
Max. Angle:70°
 
 
 
==== Particle Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:2
 
 
 
Beamtime:1
 
 
 
Rechargetime:11
 
 
 
Damage of one Beam:36
 
 
 
Bonus from System: 5%
 
 
 
Max. Angle:45°
 
 
 
==== Phased Polaron Array ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:8
 
 
 
Rechargetime:12
 
 
 
Damage of one Beam:7
 
 
 
Bonus from System: 30%
 
 
 
Piercing
 
 
 
Max. Angle:50°
 
 
 
==== Phased Polaron Bank ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:5
 
 
 
Rechargetime:10
 
 
 
Damage of one Beam:6
 
 
 
Bonus from System: 15%
 
 
 
Piercing
 
 
 
Max. Angle:40°
 
 
 
==== Phased Polaron Emitter ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:3
 
 
 
Rechargetime:7
 
 
 
Damage of one Beam:5
 
 
 
Bonus from System: 10%
 
 
 
Piercing
 
 
 
Max. Angle:15°
 
 
 
==== Plasma Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:2
 
 
 
Beamtime:1
 
 
 
Rechargetime:11
 
 
 
Damage of one Beam:12
 
 
 
Bonus from System: 5%
 
 
 
Max. Angle:80°
 
 
 
==== Polaron Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:2
 
 
 
Beamtime:1
 
 
 
Rechargetime:11
 
 
 
Damage of one Beam:12
 
 
 
Bonus from System: 5%
 
 
 
Piercing
 
 
 
Max. Angle:80°
 
 
 
==== Pulse Disruptor Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:3
 
 
 
Beamtime:1
 
 
 
Rechargetime:14
 
 
 
Damage of one Beam:13
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:60°
 
 
 
==== Pulse Laser Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:3
 
 
 
Beamtime:1
 
 
 
Rechargetime:14
 
 
 
Damage of one Beam:13
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:75°
 
 
 
==== Pulse Laser Gun ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:4
 
 
 
Beamtime:1
 
 
 
Rechargetime:8
 
 
 
Damage of one Beam:9
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:25°
 
 
 
==== Pulse Particle Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:3
 
 
 
Beamtime:1
 
 
 
Rechargetime:14
 
 
 
Damage of one Beam:16
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:60°
 
 
 
==== Pulse Plasma Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:3
 
 
 
Beamtime:1
 
 
 
Rechargetime:14
 
 
 
Damage of one Beam:13
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:90°
 
 
 
==== Pulse Polaron Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:3
 
 
 
Beamtime:1
 
 
 
Rechargetime:14
 
 
 
Damage of one Beam:13
 
 
 
Bonus from System: 10%
 
 
 
Piercing
 
 
 
Max. Angle:30°
 
 
 
==== Pulse Proton Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:3
 
 
 
Beamtime:1
 
 
 
Rechargetime:14
 
 
 
Damage of one Beam:95
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:90°
 
 
 
==== Ultraphasic Beam ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:6
 
 
 
Beamtime:10
 
 
 
Rechargetime:35
 
 
 
Damage of one Beam:20
 
 
 
Bonus from System: 35%
 
 
 
Piercing
 
 
 
Max. Angle:360°
 

Version vom 8. Juli 2011, 14:19 Uhr

Englisch-Symbol.jpg for English just click here


Beam-Waffen sind gerichtete Strahlenwaffen. Raumschiffe haben Beam-Waffen und auch Torpedos als Waffen. Übersicht: Beams.xls


Beamwaffen-Eigenschaften

Beamtype (Beam-Typ)

Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.

Number on Shoot (Zahl der Strahlen pro Schuss)

Beamtime (Dauer der Strahlen)

Rechargetime (Aufladezeit)

Bonus from System (?)

Piercing (schliddurchbrechende Beams)

Strahlenwaffen mit dieser Eigenschaft, durchbrechen gegnerische Schilde und verursachen Hüllenschaden.

Modulating (modulierende Beams)

Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch sie immer 50% ihrer Wirkung direkt auf die gegnerische Hülle fällt.

Max. Angle (Max. Feuerwinkel)

Waffe Anzahl Strahlen je Schuss Strahldauer Aufladezeit Schaden eines Strahls Bonus durch System Max. Feuerwinkel
Antiproton Cannon 1 15 35 400 5% 90°
Bosean Phase Shifter 1 2 3 30 30% 60°
Continuum Ripples 12 15 10 10 200% 360°
Disruptor Array 1 8 12 7 30% 75°
Disruptor Bank 1 5 10 7 15% 60°
Disruptor Beam Turret 1 2 3 8 20% 360°
Disruptor Cannon 2 1 11 12 5% 45°
Disruptor Cannon Turre 4 1 17 14 15% 360°
Disruptor Emitter 1 3 7 6 10% 45°
Forced Plasma Bank 1 5 10 7 15% 110°
Forced Plasma Emitter 1 3 5 7 10% 70°
Heavy Disruptor Cannon 1 1 24 85 10% 90°
Heavy Plasma Cannon 1 1 24 85 10% 75°
Heavy Polaron Cannon 1 1 24 90 10%
Heavy Pulse Disruptor Cannon 3 1 15 26 10% 40°
Heavy Pulse Polaron Cannon 3 1 15 26 10% 15°
Ion Beam 1 4 12 5 20% 180°
Ion Cluster Beam 5 3 25 40 25% 180°
Isokinetic Cannon 10 1 1 1 5% 45°
Isolytic Cannon 3 1 11 22 5% 35°
Isolytic Pulse Cannon 2 1 18 39 10% 55°
Kryonit Suprabeam 1 10 50 100 50% 180°
Laser Array 1 8 12 7 30% 90°
Laser Bank 1 5 10 6 15 80°
Laser Beam Turret 1 2 3 8 20% 360°
Laser Cannon 2 1 12 16 5% 55°
Laser Cannon Turret 4 1 17 5 15% 360°
Laser Emitter 1 3 7 5 10% 55°
Magneton Emitter 1 3 7 6 10% 70°
Particle Cannon 2 1 11 36 5% 45°
Phased Polaron Array 1 8 12 7 30% 50°
Phased Polaron Bank 1 5 10 6 15% 40°
Phased Polaron Emitter 1 3 7 5 10% 15°
Plasma Cannon 2 1 11 12 5% 80°
Polaron Cannon 2 1 11 12 5% 80°
Pulse Disruptor Cannon 3 1 14 13 10% 60°
Pulse Laser Cannon 3 1 14 13 10% 75°
Pulse Laser Gun 4 1 8 9 10% 75°
Pulse Particle Cannon 3 1 14 16 10% 60°
Pulse Plasma Cannon 3 1 14 13 10% 90°
Pulse Polaron Cannon 3 1 14 13 10% 30°
Pulse Proton Cannon 3 1 14 95 10% 30°
Ultraphasic Beam 6 10 35 20 35% 360°